Why my reconnaissance UGV kept throwing OVERLOAD, and how a lookup-table palette, a frame-rate cap and an offscreen raster blit took the thermal stream and the SLAM map from a saturated CPU to a smooth ride.
Why my reconnaissance UGV kept throwing OVERLOAD, and how a lookup-table palette, a frame-rate cap and an offscreen raster blit took the thermal stream and the SLAM map from a saturated CPU to a smooth ride.